Designing Virtual Reality Systems: The Structured Approach虚拟现实系统的设计:结构探讨

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  • 版 次:1
  • 页 数:233
  • 字 数:
  • 印刷时间:2005年08月03日
  • 开 本:16开
  • 纸 张:胶版纸
  • 包 装:平装
  • 是否套装:否
  • 国际标准书号ISBN:9781852339586
作者:Gerard Kim 著出版时间:2005年08月 
内容简介
Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting.
This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided.
Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.
目  录
Section Ⅰ: Basics of Designing Virtual Reality Systems
Chapter l.Introduction:Virtual Reality in a Nutshell
What Is Virtual Reality?
Goals and Applications of Virtual Reality
Two Pillars of VR:Presence and 3D Multimodal Interaction
Building a Virtual Reality System
About This Book
Final Notes
Acknowledgments
Summary and Pondering Points
Chapter 2.Requirements Engineering and Storyboardin9
Example:Ship Simulator Design
Summary and Pondering Points
Chapter 3.Object and Scene Modelin9

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