感知与交互作用技术: PIT 2006/会议录 Perception and interactive technologies

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  • 版 次:1
  • 页 数:216
  • 字 数:
  • 印刷时间:2006年12月01日
  • 开 本:
  • 纸 张:胶版纸
  • 包 装:平装
  • 是否套装:否
  • 国际标准书号ISBN:9783540347439
作者:Elisabeth André,Laila Dybkjæ;r,Wolfgang Minker 著出版社:崇文书局(原湖北辞书出版社)出版时间:2006年12月 
编辑推荐
The LNAI series reports state-of-the-art results in artificial intelligence re-search, development, and education, at a high level and in both printed and electronic form. Enjoying tight cooperation with the R&D community, with numerous individuals, as well as with prestigious organizations and societies, LNAI has grown into the most comprehensive artificial intelligence research forum available.
The scope of LNAI spans the whole range of artificial intelligence and intelli- gent information processing including interdisciplinary topics in a variety of application fields. The type of material published traditionally includes.
proceedings (published in time for the respective conference);
post-proceedings (consisting of thoroughly revised final full papers);
research monographs (which may be based on PhD work). 
内容简介
This book constitutes the refereed proceedings of the International Tutorial and Research Workshop on Perception and Interactive Technologies, PIT 2006, held at Kloster Irsee, Germany in June 2006.
The 16 revised full papers presented together with 4 revised poster papers and 6 system demonstration papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on head pose and eye gaze tracking, modeling and simulation of perception, integrating information from multiple channels, visual and auditory display driven by perceptive principles, spoken dialogue systems, multimodal and situated dialogue systems, and integration of perceptive technologies and animation.
目  录
Head Pose and Eye Gaze Tracking
Guiding Eye Movements for Better Communication and Augmented Vision
Detection of Head Pose and Gaze Direction for Human-Computer Interaction
Modelling and Simulation of Perception
Modelling and Simulation of Spontaneous Perception Switching with Ambiguous Visual Stimuli in Augmented Vision Systems
Neural Network Architecture for Modeling the Joint Visual Perception of Orientation, Motion, and Depth
Integrating Information from Multiple Channels
AutoSelect: What You Want Is What You Get: Real-Time Processing of Visual Attention and Affect
Emotion Recognition Using Physiological and Speech Signal in Short-Term Observation
Visual and Auditory Displays Driven by Perceptive Principles
Visual Attention in Auditory Display
A Perceptually Optimized Scheme for Visualizing Gene Expression
Ratios with Confidence Values
Spoken Dialogue Systems

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