Stop Staring: Facial Modeling And Animation Done Right, 3Rd Edition 9780470609903

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  • 版 次:1
  • 页 数:396
  • 字 数:
  • 印刷时间:2010年10月01日
  • 开 本:16开
  • 纸 张:铜版纸
  • 包 装:平装
  • 是否套装:否
  • 国际标准书号ISBN:9780470609903
作者:Jason Osipa  著出版社:Wiley出版时间:2010年10月 
内容简介
The de facto official source on facial animation—nowupdated!If you want to do character facial modeling and animation at thehigh levels achieved in today’s films and games, Stop Staring:Facial Modeling and Animation Done Right, Third Edition, is foryou. While thoroughly covering the basics such as squash andstretch, lip syncs, and much more, this new edition has beenthoroughly updated to capture the very newest professional designtechniques, as well as changes in software, including using Pythonto automate tasks.

Shows you how to create facial animation for movies, games, andmore
Provides in-depth techniques and tips for everyone fromstudents and beginners to high-level professional animators anddirectors currently in the field
Features the author’s valuable insights from his own extensiveexperience in the field
作者简介

Jason Osipa has been working in 3D since 1997, holding titles in all levels of animation, rigging, and directing in real-time and rendered 3D. He is currently running Osipa Entertainment, which offers contracting, consulting, and classes for games, TV, Direct-to-Video, and film. Prior to opening his own company, he worked at gaming industry giants LucasArts and EA, among others. He is the author of both previous editions of Stop Staring: Facial Modeling and Animation Done Right.

目  录
Part I: Getting to Knowthe Face.1 Learning the Basics of Lip Sync.
2 What the Eyes and Brows Tell Us.
3 Facial Landmarking.
Part II: Animating and Modeling the Mouth.
4 Visimes and Lip Sync Technique.
5 Constructing a Mouth and Nose.
6 Mouth Keys.
Part III: Eyes and Brows.
7 Building Emotion: The Basics of the Eyes.
8 Constructing Eyes and Brows.
9 Eye and Brow Keys.
Part IV: Bringing It Together.
10 Connecting the Features.
11 Skeletal Setup, Weighting, and Rigging.

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